Squirrel Animation
Hello Guys,
This is the Second Assignment in 3D Animation.
In this assignment, we are going to create 3D Squirrel animation in Maya.
I would like to thank animation mentor for giving this is Squirrels! Rig.!!!
It is Designed by the pros and Easy-to-use Autodesk Maya controls that allow animators to focus on movement... and Great for beginner-level animators looking to easily infuse personality into a character.
I started with planning in 2D animation with Flash Software. then Exported file in JPEG sequence and I did FCheck in Maya to get another JPEG sequence and I created a camera and I used image plane and use sequence to see the sequence in the viewport.
Then after that, I started with Blocking the poses in Maya with the stepped tangent.
Once as soon as I completed Blocking of Animation I started working with Polishing.
3.Slow in & out.
This is the Second Assignment in 3D Animation.
In this assignment, we are going to create 3D Squirrel animation in Maya.
I would like to thank animation mentor for giving this is Squirrels! Rig.!!!
It is Designed by the pros and Easy-to-use Autodesk Maya controls that allow animators to focus on movement... and Great for beginner-level animators looking to easily infuse personality into a character.
I started with planning in 2D animation with Flash Software. then Exported file in JPEG sequence and I did FCheck in Maya to get another JPEG sequence and I created a camera and I used image plane and use sequence to see the sequence in the viewport.
Then after that, I started with Blocking the poses in Maya with the stepped tangent.
COG_gimbal_ctrl ( Translate Y ) STEPPED TANGENT |
It has 3 steps.
1.Linear.
2.Auto/Spline.
3.Slow In & Out.
1.Linear.
In first polishing of linear, we have to select all tangents(Keys) and make to linear. in this process, we have to see the animation is working as we planned or not
COG_gimbal_ctrl ( Translate Y ) LINEAR TANGENT |
2.Auto/Spline.
we can use any auto or spline.
In Auto, we can want our animation to be like slow in and out.
In Spline if we want out animation to overshoot
COG_gimbal_ctrl ( Translate Y ) AUTO TANGENT |
3.Slow in & out.
After converting to auto or spline if we want some to be slow or fast.
for an example.
if the character is jumping.(Slow In - Slow Out)
COG_gimbal_ctrl ( Translate Y ) SLOW IN - SLOW OUT |
Check out the Final Output..!
Comments are Welcome...
Thanks for Watching!
Bye Bye!😜😉✌
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