Dynamics CIA - 3
Hello everyone!
In this Dynamics for FX Subject for 3rd CIA, we learned all about Soft Bodies.
Check Out Video for the
In this Dynamics for FX Subject for 3rd CIA, we learned all about Soft Bodies.
1.See-Saw
- We started with creating the model and texture.
- After that, We started with Dynamics.
- select stone and ground make it passive bodies and tree, leaf, coconut, see-saw, and ball make it active bodies.
- select the see-saw board - put Hinge Constrain (in the Middle)
- Use Nail Constrain for Coconut.
- In Ball use Attributes to Control the ball ( Velocity, Mass, Bounce)
2.Window
- We started with creating the model and normal file texture.
- After that, We started with Dynamics.
- Select the Window and put Spring Constrain.
- so it will act like spring front and back so because of that we need to use Nail Constrain to hold on from one side.
- select the window frame and use passive bodies it won't pass through.
- use attributes to control the window shattering with Stiffness
3.Ocean
- create a plane with more divisions
- soft bodies -> ◘Duplicate, make copy soft.
- select particles use turbulence field and change attribute sets the value to get desired output. and set a expression in PHASE (in which direction you with water should flow)
- create a locator.
- select vertices -> locator >>> Point to poly constrain
- select the object(ship/boat/any floating obj) and locator >> Hit "P" (parenting)
- select the polygon edge and convert to curve so it will follow the same wave direction.
4.Car movement on slurry surface
- Create a car model.
- Animate for a car.
- create a plane with more divisions
- soft bodies -> ◘Duplicate, make copy soft.
- select particles and the car -> Make Collide [ R=0.010 , F=0.100]
- In particles use attributes such as weight =0.1 and conserve 0.8
- Create plane for ground.
- select particles and ground plane -> Make Collide.
Check Out Video for the
Dynamics of FX
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